Waking the valley…
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Work in progress... not sure wat quests to add or story balright...
W A S D move · Shift run · Space jump, again to leap; jump into a tree trunk with speed to kick off it · X slide (hills are ramps) · C dash
Left click draw and swing; in the air, a spinning slash, then drop onto an enemy · Right click or K hold up the shield; a blow that lands on it costs no health and rests the shield a moment · 1 2 3 weapons you've found
E talk / pick up / sleep in any bed · M big map · Tab stats · I satchel · J quest book · L every word anyone has said to you · N guide arrow · errands are marked ! · Esc or P pause
Slide is X. Ctrl slides too, but only in fullscreen (F), because outside fullscreen a browser may close the tab on Ctrl+W and Firefox never lets a page stop that.
In deep water Space swims up and X swims down. Let go of both and you float back to the surface; at the surface Space still pulls you out.
Movement rewards combat: fast attacks knock enemies back, slide-attacks sweep wide, tree-kicks empower your next strike, and airborne hits restore a little stamina. Violet rings warn of incoming attacks; red means the attack is active.
A great pink tree hides a fairy queen. Find her scattered children in homes, on rooftops and along climbing routes. E rescues a nearby fairy; I keeps your hints.
You start slow and clumsy. Everything you do, you get better at. Something is wrong in the kingdom: a girl is dead, a herbalist is in the stocks, and the Inquisitor wants a burning.
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